Bolt Design System
The system that unified a multi-game ecosystem with adaptable, reusable components built to flex across games and accelerate design-to-development delivery.
Project
Design System
Role
Senior UI UX Designer
Software
Figma
Date
August 2025
12+
Games
17+
Components
64+
Variables
Why did we need one…
When I joined, every game looked and behaved differently because each team designed and built in isolation. Colors didn’t match, typography was inconsistent, and core components varied from product to product. We needed a single source of truth that defined our foundations and provided adaptable components every team could use.
Over six months, I built a system that brought consistency and coherence across the entire game suite.
7
Teams
20+
Designers and Developers
5.6K
Inserts in a week
How it started…
I audited every game and team library, pulled all components, styles, and tokens into one place, and identified what needed to be unified versus kept game-specific. This gave me a clear foundation to build a central system that feeds consistent core components and tokens into each game’s design library.
Rollout…
Within weeks, the unified components and tokens were being used across every game, and the system became the default source of truth for new features and updates. It brought alignment, speed, and a shared visual language to a product ecosystem that previously had none.






